Tuesday, April 16, 2013

story game

In my computer science class, we created a story game for our classmates. We needed a simple plot that is not too confusing to make a good story game. Because I was making a game for other people, I had trouble making my game to fit their needs. I was good at the ideate phase, but could improve my prototype phase. In my game trailer, I could have made it more suspenseful and made others really want to play my game.

 http://prezi.com/rskpz0h-nea_/copy-of-d-school-user-centered-design/?kw=view-rskpz0h-nea_&rc=ref-32823461
https://gamestarmechanic.com/game/shared/106316/1b3b2e96e11873dfb1c60c513ef3d467

Friday, February 1, 2013

Animoto trailer reflection

In this project, I had the most trouble with the ideate section. I had trouble creating the problem statement. It was hard to make a problem statement that addressed my problems. The easiest section was the prototype phase because all I had to do was to make a trailer following all the feedback that I had collected.

Here is the video.

Friday, January 11, 2013

Educational Game for Tamagawa Reflection

I wanted to make a game that was challenging, fun, and educational. I empathized by emailing my partner questions and ideated by making ideas and capturing feedback. I improved my game by making it a bit more challenging and more fun, though I didn't want the game to be so challenging that people would give up on it. I also didn't want to make it so easy that it was boring. I created a story game so my partner could have fun reading the message blocks and learning about the different characters in the story game.
https://gamestarmechanic.com/game/shared/91825/c21dbf607946ef0eef071227dac3ae41