Tuesday, October 30, 2012

Personal Introduction Video





I chose the tool Voki for my video because Xtranormal had a limited amount of space and I have seen Voki before while I have not seen Xtranormal. 3 positives were having more space, easily editing the character, and having a large selection of unique characters. 3 negatives were the dice, not being able to save, and not being able to just select from a list of characters.

Tuesday, October 16, 2012

Game Design with Gamestar Mechanic

I was trying to create a game that was challenging but fun. I did not want to make my game so hard that people wanted to give up. I also did not want to make my game too easy. The challenge in my game was that there were many enemies to dodge. The 5 elements were not balanced because there was too much space for the character to move. I think I should make my game more challenging.

http://gamestarmechanic.com/game/shared/78188/1fee05c8b173ff1e4e9d5c0f71f9c45f

Friday, October 12, 2012

Design Thinking Reflection - Redesigning Gift Giving Experience

      Rithi needs a way to give gifts for birthdays. Surprisingly, she doesn't know what to give. I helped Rithi by interviewing her and coming up with a solution. I came up with and idea for this robot person to come up with ideas for a gift for her. If I had more time and the right materials I would have made the prototype be able to move to reinforce the idea of the robot being a robot and not a figurine.