I chose the tool Voki for my video because Xtranormal had a limited amount of space and I have seen Voki before while I have not seen Xtranormal. 3 positives were having more space, easily editing the character, and having a large selection of unique characters. 3 negatives were the dice, not being able to save, and not being able to just select from a list of characters.
Tuesday, October 30, 2012
Tuesday, October 16, 2012
Game Design with Gamestar Mechanic
I was trying to create a game that was challenging but fun. I did not want to make my game so hard that people wanted to give up. I also did not want to make my game too easy. The challenge in my game was that there were many enemies to dodge. The 5 elements were not balanced because there was too much space for the character to move. I think I should make my game more challenging.
http://gamestarmechanic.com/game/shared/78188/1fee05c8b173ff1e4e9d5c0f71f9c45f
Friday, October 12, 2012
Design Thinking Reflection - Redesigning Gift Giving Experience
Rithi needs a way to give gifts for birthdays. Surprisingly, she doesn't
know what to give. I helped Rithi by interviewing her and coming up
with a solution. I came up with and idea for this robot person to come
up with ideas for a gift for her. If I had more time and the right
materials I would have made the prototype be able to move to reinforce
the idea of the robot being a robot and not a figurine.
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