Tuesday, April 16, 2013

story game

In my computer science class, we created a story game for our classmates. We needed a simple plot that is not too confusing to make a good story game. Because I was making a game for other people, I had trouble making my game to fit their needs. I was good at the ideate phase, but could improve my prototype phase. In my game trailer, I could have made it more suspenseful and made others really want to play my game.

 http://prezi.com/rskpz0h-nea_/copy-of-d-school-user-centered-design/?kw=view-rskpz0h-nea_&rc=ref-32823461
https://gamestarmechanic.com/game/shared/106316/1b3b2e96e11873dfb1c60c513ef3d467

Friday, February 1, 2013

Animoto trailer reflection

In this project, I had the most trouble with the ideate section. I had trouble creating the problem statement. It was hard to make a problem statement that addressed my problems. The easiest section was the prototype phase because all I had to do was to make a trailer following all the feedback that I had collected.

Here is the video.

Friday, January 11, 2013

Educational Game for Tamagawa Reflection

I wanted to make a game that was challenging, fun, and educational. I empathized by emailing my partner questions and ideated by making ideas and capturing feedback. I improved my game by making it a bit more challenging and more fun, though I didn't want the game to be so challenging that people would give up on it. I also didn't want to make it so easy that it was boring. I created a story game so my partner could have fun reading the message blocks and learning about the different characters in the story game.
https://gamestarmechanic.com/game/shared/91825/c21dbf607946ef0eef071227dac3ae41

Tuesday, October 30, 2012

Personal Introduction Video





I chose the tool Voki for my video because Xtranormal had a limited amount of space and I have seen Voki before while I have not seen Xtranormal. 3 positives were having more space, easily editing the character, and having a large selection of unique characters. 3 negatives were the dice, not being able to save, and not being able to just select from a list of characters.

Tuesday, October 16, 2012

Game Design with Gamestar Mechanic

I was trying to create a game that was challenging but fun. I did not want to make my game so hard that people wanted to give up. I also did not want to make my game too easy. The challenge in my game was that there were many enemies to dodge. The 5 elements were not balanced because there was too much space for the character to move. I think I should make my game more challenging.

http://gamestarmechanic.com/game/shared/78188/1fee05c8b173ff1e4e9d5c0f71f9c45f

Friday, October 12, 2012

Design Thinking Reflection - Redesigning Gift Giving Experience

      Rithi needs a way to give gifts for birthdays. Surprisingly, she doesn't know what to give. I helped Rithi by interviewing her and coming up with a solution. I came up with and idea for this robot person to come up with ideas for a gift for her. If I had more time and the right materials I would have made the prototype be able to move to reinforce the idea of the robot being a robot and not a figurine.